Luchadores.io
Search…
Special Skills
You can equip your Luchador with special skills that are passive or trigger once your special skill bar reaches 100%.
  • Maximum of 3 Triggers skills + 1 passive skill
  • Start with 1 empty skill slot - remaining 3 slots are gained from level progression
  • Each turn your special skill bar will increase a fixed amount
  • Each successful attack gives your special skill bar a bonus increase
  • After a special skill is executed, your special skill bar will return to 0
Strategically combining and ordering your skills will greatly impact the outcome of the fight.
Skills are still going through development and balancing but below is a high-level example of a few.

Trigger Skills

Skill
Description
Uppercut
Deal damage cap + strength bonus
Stinger
Opponent takes damage at end of each turn
Block
Block the next attack + heal
Double Jab
2x attacks + speed bonus
Power drain
Heal the damage you deal and steal special skill points
Revitalise
Heal a portion of your HP
Counter
Counter attack
Stun
Stun your opponent (they miss a turn)
Ace Shot
100% hit chance + bonus

Passive Skills

Skill
Description
Last Stand
Can't be finished off by a special skill
Comeback
When HP falls below 20 deal damage cap + bonus
Second Breath
Heal HP when your own special skills are triggered
Raw talent
Gain bonus special skill points per turn
Rhythm
Stack bonus damage each successful attack
Please note that the game is going through further testing and balancing. Rewards, mechanics and calculations are subject to change.
Last modified 1mo ago